The Art of 3D Computer Animation and Effects
The Art of 3D Computer Animation and Effects
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative deve
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Posted by Brent S. Baggs Posted categories: Anime Source Products Tags: Animation, computer, Effects Posted date: February 17, 2012 at 10:39 pm


In depth course to 3D animation and its industry,
Customer Video Review Length:: 0:23 Mins
For anyone’s who getting into 3D animation and wants to learn about the industry, this is the book for you. It’s a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.
In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you’re interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.
This isn’t a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn’t actually go telling you where to click and where to find commands from menus. This book isn’t tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.
You won’t be able to create your own animation instantly after reading this book, but you’ll what it takes to create one and where to hone your technical skills.
This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.
The list of contents:
1. Animation, Visual Effects, and Technology in Context
2. Creative Development and the Digital Process
3. Modeling Concepts
4. Modeling Techniques
5. Advanced Modeling and Rigging Techniques
6. Rendering Concepts
7. The Camera
8. Lighting
9. Shading and Surface Characteristics
10. Principles of Animation
11. Computer Animation Techniques
12. Advanced Computer Animation Techniques
13. Visual Effects Techniques
14. Retouching, Compositing and Color Grading
15. Image Resolution and Output
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|an informative text,
I bought this book for my animation class and I have found it to be very interesting and informative. It is not hard to read for types who may not like reading. It goes from the history of animation and the history of the computer as it relates to computer use in animation and visual effects, to the different methods of animation. It uses references from many films and video games we are all familiar with. A good book for anyone interested in animation or visual effects.
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|Absolutely Fascinating,
This book is absolutely fascinating and chucked full of great pictures. It is not only great for the 3D artist but anybody that is interested in the world of CGI.
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